Building an Accessible Museum Experience

ADVANCE USER-CENTERED PUBLIC ENVIRONMENTS.
Timeline
2 Months
Company
MOCA Museum
My Role
Research
UI Design
Usability Test
Team
Design & Research*1 (Yit)

[Context]

The "Museum Inclusion Promotion Plan" is an initiative aimed at making museums more inclusive and accessible to a diverse range of visitors, regardless of their background, abilities, or interests. It focuses on ensuring that everyone can fully enjoy and participate in the museum experience.
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It is divided into two parts:
Phase 1. Designing and establishing a chatbot to integrate crucial museum information.
Phase 2. Conducting research and providing optimization proposals for the audio guide.

[Discovery & Design]

Phase 1. AI Chatbot

Decreased the number of customer service calls by 30%
Improved the museum's digital experience satisfactory rate by 24%
Prompted other art museums to start using Chatbot systems

Survey and Functional planning

Utilizing the survey data as a foundation for user profiles and aligning it with business requirements and product vision to outline the core product functionalities.

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Wireframe and layout

Experimenting with various layout versions and collaborating with colleagues in the Marketing department to prioritize product functionalities.

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UI Flow

Using a multi-page function to efficiently deliver essential information and prevent users from being directed to pages with excessive text content.

[Discovery & Design]

Phase 2. Audio guide research report

Conducted an extensive user research study encompassing audio guide usage in prominent art venues in Taiwan and around the world

Resulted in 5 critical discoveries, 3 core design goals, and 4 innovative design solutions

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Competitive product analysis

I conducted a comprehensive competitor analysis for both direct and indirect competitors. Evaluated them based on aspects such as the museum's operational focus, interactivity, visual design, and more.

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Wireframe and user journey

Subsequently, I defined the primary users as art enthusiasts and art professionals, and tailored the product's key pathways and user journeys to meet their specific needs.

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User interview and key frame adjustment

I also interviewed both primary customer groups to validate whether the previous user journeys align with the actual expectations of users, and made adjustments based on their feedback.

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Prototype and usability test

Lastly, I developed a prototype with essential features and conducted usability tests with five users.

Thanks for reading.

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